![]() Other than that, they work perfectly, as seen for example in SEGA’s lightgun shooters that work as good as the arcade games, in Resident Evil 4 where the game suddenly became easy mode due to how much easier it was to aim and shoot with Wii controls versus GC/PS2 controls, in Sin & Punishment 2, and plenty other fast paced games, if not faster than Noitu Love 2 even. You don’t lose accuracy on Wii, you sound like you’ve not spent more than 10 mins on Wii dodger, obviously there’s a learning curve involved with any new input method, but Wii shooting controls are as intuitive, accurate, and fast as they get, outside a tiny minority of games that didn’t implement the pointer right. Pointing however is actually ideal for shooting, considering that’s exactly what you do when you, uh, point and shoot. The reason the pointer doesn’t work as well for that is because POINTING is not ideal for drawing. Max and the Magic Marker is not a game you need to be lightning fast in to work considering you can PAUSE to draw. Just giving a constructive Dodger’s incoherent rants: I’d be happy if I was proven wrong though, so it’s not as if I’m being negative. I guess it’s just a matter of the waiting game now to see if it all works out. I want the game to be as fluid and fun as the PC version, the problem is I can already see that hopping from hook to hook might be more frustrating than fun if the pointer controls aren’t streamlined. Tight controls make all the difference for action based side scrolling platformers. People love these types of 2D games with fast action and big boss battles, but only when the controls are tight. ![]() That doesn’t mean it can’t still be a great game on wii ware but if it is at all possible to get the pointer and nunchuck to be anywhere near as responsive as a mouse an keyboard (the nunchuck will make for good character control I think – but the wiimote used as a pointer will be the problem), I think there will have to be some heavy tweaking done to get the controls just right, especially if it’s going to be the only method of control for the game. Great job Konjak, keep up the good don’t think the pointer will have the precision of the mouse, nor the speed necessary to keep up the pace of the PC version. I’m still just as happy for Konjak as when I first heard the news though. I can’t stress that having more options is always better, for everyone. Again, Lost Winds comes to mind, it’s easy to play the game relaxed, whereas NL2 is much faster paced. Obviously, nothing beats the Mouse + Keyboard, but since we’re talking about the Wii version the controls will need to be tweaked somehow because accuracy will be a problem anyway and personally, when it comes to playing 2D side-scrollers, I prefer to sit comfortably on my couch rather than stand for a game that requires little movement of the wiimote and nunchuck. 3) Could work with the analogs (yes with a loss of accuracy), but it could instead utilize an auto lock-on feature where you could change the locked on enemy with the flick of the right analog (it’s been done in other games, even 2D ones). This is a console we’re talking about after all, so having more options is far more helpful and intuitive to the It wouldn’t be impossible, but it would be missing the extra buttons of the classic controller. Back to my earlier point though, the more control options, the better. But I digress, Noitu Love 2 is a great game and would be well suited for Nintendo’s WiiWare library, the problems that will arise will have to do with the controls. It’s yet another great little platformer, but the speed of it is considerably slower than Noitu Love 2. Yes, they both work great, but because it’s a puzzle game you don’t need to be lightning fast, the thing is the Wii version is still a slower experience than the PC version (it would be a lie if anyone said otherwise). Now, try playing World of Goo on PC and on your Wii. Here are some examples why: Ever played Max and the Magic Marker? There’s one reason. Until the Wii gets mouse and keyboard controls the pointer will drastically slow down gameplay. Don’t get me wrong, I love the game as well, but the PC version benefits from the user friendly and intuitive controls of the mouse and keyboard config. It will slow the game down considerably, which would basically kill the game since it’s supposed to be a fast paced action game. Here’s the problem, you’re going to lose that accuracy on the Wii. ![]() Felis, the problem, yes the mouse works just fine on the PC for precision accuracy. ![]()
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